Fixed counter appearing in Thunderbird and Pale Moon applications Fixed detection of IL2: Cliffs of Dover and Bloodline Champions Fixed Alt key interference with VMware/remote desktop applications Fixed unlocked recording speed after temporary slowdowns Fixed recording rate being locked to a low multiple when Vsync enabled Performance gains should be seen in most OpenGL and DirectX games with Fraps 3.4. We have also included new optimizations for recording at high resolutions such as 1920x1080 (1080P). To activate the recording loop simply press and hold your video capture hotkey until the Fraps counter turns pink, indicating that loop recording has begun.
The latest version of Fraps includes an update to the loop recording mode, allowing you to specify a custom length for the buffer (rather than the default 30 seconds). Windows 2000 is no longer supported (Windows XP & above) NEW MINIMUM SYSTEM REQUIREMENTS: CPU with SSE2 required (Pentium 4 & above) Fixed View folder not opening window on some machines Fixed benchmark logs not being saved if game was quit before benchmark ended Fixed loop recording using large amounts of disk space for short clips Added option to split AVIs at 4 Gigabytes for legacy AVI 1.0 support
Support for large AVI movie files (above 4 Gigabytes) on NTFS drives Fixed crash when large custom resolutions used in game
Added support for exFAT drives writing larger than 4 Gigabytes Fixed crash during video mode switch in DosBox Fixed screen freezing when starting video capture in Minecraft & other OpenGL games Fixed error preventing movie playback in Windows Media Player Fixed missing audio at end of long recordings Fixed bug causing error message on startup for some users Fixed missing video frames in some games after rendering paused Fixed micro-stutter in recorded video after temporary framerate drop
Fixed error when initializing DirectX on Windows 7 Fixed Max Payne 1 not recording when AA enabled Fixed scrambled colors saved with some 10-bit color modes Fixed crash in D3D10/11 video recording with 64-bit applications Fixed black borders captured around GameMaker based games Reduced latency of capture from external inputs Fixed audio from mono USB devices only appearing in left channel Fixed clipping with audio sources greater than 8 channels Fixed microphone drifting out of sync in long recordings under Windows 7 & Vista Fixed corruption in video when audio source set to 11.25kHz Fixed 64-bit DirectX 11 games always being recorded in lossless RGB Fixed problem taking screenshots from DWM even with counter on screen Fixed audio sync in long recordings for Windows XP users Fixed crash encountered by some users when ending a recording Fixed minor memory leak with Win7/Vista sound recording Fixed crash when unable to access sound device Fixed intermittent crash recording from OpenGL games Fixed periodic stutter for some users during loop recording Fixed crash when initiating loop recording Fixed counter not appearing in Aero desktop (DWM) and DX10 games after latest Windows Update